Dedicated Healing Monk
Skills
1. Divine Boon
2. Orison of Healing
3. Dawyna’s Kiss
4. Heal Other
5. Healing Touch
6. Blessed Signet
7. Restore Life
8. Offering of Blood (E)
- There are many alternate skills to this build, but these are the ones I have had the most success with.
- Armor: Ascetic’s with energy bonus.
- Weapon: Monk max wand +5 energy while enchanted OR HP > 50%
- Runes: Superior Vigor, Minor healing, Minor divine.
- Offhand item: Best available. I have +12 energy with +45 HP and +4 armor while enchanted, but looking for a better one.
- This build is all about healing. It is based on divine boon and divine favor bonuses. With the divine favor bonus divine boon, all healing spells will cast for an extra ~100HP. At minimum, for 5 energy (+2 for Divine Boon) orison of healing will heal for ~175 HP. The idea is to have low cost skills with fast recharge that you can continually cast to keep the party alive.
- This build covers 1 concern that all monks have; they easily run out of energy. With Offering of Blood and Blessed Signet any monk will have to be REALLY overworked to run out of energy.
- Orison of Healing, Dawyna’s Kiss, and Heal Other are to heal the party, while Healing touch should be used to heal yourself when needed.
- It is a very straight forward build, but with a decent protection monk on your team, there is no reason the both of you should let any party member die unless very overwhelmed.
- There are many other spells that I could interchange, but here is my reasoning: it is essential to have Divine Boon and Offering of blood are essential. Restore life can be changed, but you need some kind of resurrection spell as a monk. Blessed Signet isn’t a must, but is REALLY helpful for energy management. You will always have at least 1 enchantment on you at all times with Divine Boon, and with a protection monk there will be other enchantments cast for more energy through Blessed Signet. After that, the other 4 skills can be interchanged with many others. I have chosen these because of the low energy cost and quick recharge time.
- If you have any suggestions with a reason to back up your opinion, I’m open to criticism.
Flaws with this build:
- 1. Some would say why not create an E/Mo instead and not worry about the energy? Because then you don’t get the divine favor bonus. With energy regen with Offering of Blood and Blessed signet, you can refill you’re your own energy and not worry about having less than an E/Mo. With my armor and weapons; I have 55 energy which is plenty to keep a group of 8 alive and kicking. Wither build is good, but I prefer this one myself.
- 2. I can’t seem to find other flaws, but if you have others that I may be missing, please let me know
Attributes:
- 1. Healing 11+1 = 12
- 2. Divine 11+1 = 11
- 3. Blood = 12
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